LAB96 / RESEARCH_01
Legacy Craft × AI Workflow
We preserve artists’ sensibility and contextual judgment while structuring specifications, iteration rules, and QA. AI supports exploration and iteration without replacing judgment.
00 / INDEX — INDEPENDENT GAME ART R&D
We connect accumulated experience in game art with Blender, game engines, AI, and automation. We design clearer, repeatable production environments and validate them in real workflows.
01 / RESEARCH — 04 STUDIES
Rather than listing new tools, we examine what to preserve, what to structure, and where to validate the outcome.
LAB96 / RESEARCH_01
We preserve artists’ sensibility and contextual judgment while structuring specifications, iteration rules, and QA. AI supports exploration and iteration without replacing judgment.
LAB96 / RESEARCH_02
We design the handoff from asset definition to in-engine review as one traceable validation loop.
LAB96 / RESEARCH_03
We compare rapid scene reconstruction and game-engine-ready asset production across feasibility, performance, editability, and rights considerations.
LAB96 / RESEARCH_04
We do not teach experimental results as ready-made answers. Only repeatedly validated knowledge moves into educational frameworks and the language of practice.
We separate the points that require human judgment from the repetition that can be automated.
We follow the result beyond Blender into the real-time environment.
We distinguish possibilities from facts and document them so they can be reproduced in practice.
01A / PRINCIPLE
Regardless of the pace of change, the standards that protect production quality remain at the center of our research and tool design.
02 / BUILD — MOBLE
moBle is a Blender-centered ecosystem of tools and workflows. Through independent extensions and web tools, we develop and validate consistent, repeatable production workflows.
Explore moBle03 / EDUCATION & ADVISORY
Drawing on our experience in game production and game art education, we design lectures, workshops, curricula, and advisory programs for teams.
LECTURE
Examines how game-development environments are changing through AI-assisted creation, Blender, and real-time production.
WORKSHOP
Connects Blender, game engines, and AI tools into a practical, repeatable workflow for teams.
ADVISORY
Defines the scope of curriculum design and the diagnosis and adoption of studio art pipelines.
TRANSFER RULE Only research validated through repeated testing moves into educational frameworks.
04 / JOURNAL — HUMAN GATE
We rewrite each day’s conversations around one clear argument, review facts, rights, and personal information, and publish only approved drafts.
Sean must approve the exact draft revision and its publication scope before it can move to the next stage.
05 / PROFILE — LAB: 96
Drawing on experience in AAA game development and game art education, Sean Kwon connects Blender, Unreal, and AI workflows. LaB: 96 is an independent research lab that turns that experience into research, tools, and education.
06 / CONTACT
Talk to us about lectures and workshops, curriculum design, art pipeline advisory, collaborative research, and prototyping.