00 / INDEX — INDEPENDENT GAME ART R&D

We research what comes next in making games.

We connect accumulated experience in game art with Blender, game engines, AI, and automation. We design clearer, repeatable production environments and validate them in real workflows.

01 / RESEARCH — 04 STUDIES

We see the production environment
as one system.

Rather than listing new tools, we examine what to preserve, what to structure, and where to validate the outcome.

LAB96 / RESEARCH_01

Legacy Craft × AI Workflow

RESEARCHING

We preserve artists’ sensibility and contextual judgment while structuring specifications, iteration rules, and QA. AI supports exploration and iteration without replacing judgment.

01 / GAME ART SYSTEMS

Structure without erasing intuition

We separate the points that require human judgment from the repetition that can be automated.

02 / ENGINE VALIDATION

Validate the outcome in-engine

We follow the result beyond Blender into the real-time environment.

03 / KNOWLEDGE TRANSFER

Only validated findings move into education

We distinguish possibilities from facts and document them so they can be reproduced in practice.

01A / PRINCIPLE

More important than new technology
is deciding what to preserve.

Regardless of the pace of change, the standards that protect production quality remain at the center of our research and tool design.

CHANGESSTAYS
Repetitive work and the speed of explorationThe artist’s contextual judgment
How assets are handed off and validatedFinal verification in-engine
Editing conversations into knowledgeHuman approval before publication

02 / BUILD — MOBLE

We connect research to working tools
and production environments.

moBle is a Blender-centered ecosystem of tools and workflows. Through independent extensions and web tools, we develop and validate consistent, repeatable production workflows.

Explore moBle

03 / EDUCATION & ADVISORY

From validated research
to education and practice.

Drawing on our experience in game production and game art education, we design lectures, workshops, curricula, and advisory programs for teams.

TRANSFER RULE Only research validated through repeated testing moves into educational frameworks.

04 / JOURNAL — HUMAN GATE

Rather than publishing conversations as-is,
we edit them into knowledge ready to share.

We rewrite each day’s conversations around one clear argument, review facts, rights, and personal information, and publish only approved drafts.

STEP 03

Human Approval

Sean must approve the exact draft revision and its publication scope before it can move to the next stage.

05 / PROFILE — LAB: 96

We turn hands-on experience into tools
and education for the next generation.

Drawing on experience in AAA game development and game art education, Sean Kwon connects Blender, Unreal, and AI workflows. LaB: 96 is an independent research lab that turns that experience into research, tools, and education.

AAA GAME DEVELOPMENT GAME ART EDUCATION BLENDER × UNREAL AI WORKFLOW

06 / CONTACT

Let’s validate the next
production environment together.

Talk to us about lectures and workshops, curriculum design, art pipeline advisory, collaborative research, and prototyping.